![]() ![]() Scaling Le Serpent Rouge and navigating the Louvre's storm drains? That's a Tomb Raider to me! This was the first Tomb Raider game I ever owned having been gifted it as a birthday present as a kid, so it'll always hold a special place for me regardless of its many flaws. The classic Tomb Raider precision jumping controls are still in here somewhere, and I found myself having a blast whenever the level design had the good sense to occasionally focus on it. Diagonal movement and the ability to rock-climb at extreme angles are very welcome - the section where you cling for dear life while ascending the sheer ceiling of the Hall of Seasons genuinely surprised me. For all the bizarre blunders made in changing Lara's control scheme (the forced moment of walking before breaking into a run, and the utterly broken lock-on circle-strafing being the worst offenders), the improvements to her wall climbing system are actually excellent and objectively a step forward. Kurtis' nu-metal "cool" aesthetic is amusing, but his creepy first interaction with Lara has not weathered well. I'm also very charmed by how perfectly it acts as a time-capsule of the time it was released: particularly Lara's iconic casual double-denim streetwear and Le Serpent Rouge's Euro-house bops! Other aspects are dated rather than nostalgic. The music is fantastic, the environmental art direction is quite solid for its time, and some of the cutscene animation holds up impressively well. Her lines are well acted and wittily written - she's honestly iconic here with her frequent funny remarks, and she feels like a real person! Early on she seeks shelter in a rusty old tram car, and after a rough night's sleep she says "that was uncomfortable, I should complain to the concierge" - it's good writing, folks! I found myself compelled by Murti Schofield's story, and the bits of investigation and conversation in the early Paris areas added so much flavour and unique charm in spite of how rudimentary the dialogue tree system is (and despite its baffling randomised camera angles which constantly break the 180-degree rule). To be fair I played the fan-patched version that fixes the worst of the game's bugs and control issues, but I found a lot to love! The atmosphere is fantastic (the opening section's tone pleasantly reminding me of the first few hours of Half-Life 2), and Lara's personality and story are way more fully realised here than in any of Core's previous games. And even if that's not enough, we've got secret cheats to give you an edge.ĭrop your man's satchel and whip, and adopt the hip new backpack and machine guns-it may look like Indy on the outside, but once you've entered the heart of The Angel of Darkness you'll come to appreciate Lara Croft's own distinctions.23h PlayedI honestly enjoyed this a lot more than I expected to (given the game's reputation), and really feel there's a gem buried somewhere under the clunky controls, awful underwater spike traps, half-baked attempts to incorporate elements of Metal Gear Solid, and all the aggressive content-cutting needed to meet the game's impossible deadline. With advanced control techniques to help you through traversing these fantasy worlds and a detailed walkthrough taking you through all of The Angel of Darkness' levels, there's bound to be plenty here to get you through the daunting task of uncovering Lara's lost memory and foiling whatever evil may be afoot. Lucky for you, our brains work in mysterious ways and we've uncovered the solutions to all of Lara's puzzling situations. You can't be blamed if the downright illogical puzzle designs in Tomb Raider: The Angel of Darkness have you stumped. ![]() ![]() Through treacherous tombs and into the heart of Paris, Lara's adventures will at times bring you to tears with their challenge. In Lara's never-ending pursuit of Indiana Jones' sweet perfection you're about to experience first hand what it's like to be a Tomb Raider. ![]()
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